Screenshots of Aeon's be-G-Stringed rump in this version look pretty outrageous, but I doubt that's why it never got completed and the truth is that nobody's telling what went wrong this time. It was not popular (* but I'd still rather play it than Tomb Raider any day.)Īttempt number three came courtesy of GI Interactive and was based on the Unreal engine. Cryo redressed the work they'd done and released it as the buggy weirdfest Pax Corpus, which subsequently bears all kinds of similarities to Aeon Flux's style, subject matter and plotting. But unluckily for Cryo, Viacom New Media (for whom Cryo were making the game) was then merged with another company and all Viacom game development was suspended. They got pretty far with their version for Playstation and PC, and promo copies went out to journalists, from which cool-looking screenshots survive to this day. The second company that tried was France's Cryo Interactive. The first company that tried spent so much time viewing episodes of the show in a state of bafflement that they forget to do any developing. Multiple attempts were made to get a Flux game up between 19. I have studied the histories, and the moral of the Aeon Flux videogame saga is apparently this: There's nothing like the advent of a spin-off film starring Charlize Theron for getting things done when it comes to turning a super-crazy sci-fi animation into a videogame. "I have studied the histories, and the moral of the Aeon Flux videogame saga is apparently this: There's nothing like the advent of a spin-off film starring Charlize Theron for getting things done when it comes to turning a super-crazy sci-fi animation into a videogame."
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